Tag: The Great Maze

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  • Fellheimer's Folly

    h3. Visitors to Progress * Our heroes plan to leave Perdition shortly, but first they want to discover the consequences of their recent actions in Lost Angels. * Lacy O’Malley does some investigation for them. He meets our heroes at the train station …

  • The Necessity Alliance

    h3. Clayton’s Landing * Agent Call’s directions bring the posse to a mesa town called Clayton’s Landing on the first day of February, 1880. * [[:will-3 | Will]], [[:anafiel | Anafiel]], and Max enter the inn of the mining town and see an Indian dwarf …

  • Welcome to Quarrytown

    h3. Reunion with Old Allies * While the worst of the riots have subsided and the Fishers of Men Triad are establishing order in the aftermath of Shan Fan’s liberation, fires still blaze and several people drown themselves in alcohol over their euphoria …

  • The Battle at Dead Man's Point

    h3. The Battle Begins… * Emerging from the mines after the successful rescue and discovery of the glyph, our heroes plan more details for the defense against Captain Blood’s attack on the supply ferry in three days time. They send messages to the …

  • The Earth Spirits

    Throughout California there are seven earth spirits, powerful beings that control the forces of nature. Normally they would appear majestic and godly to those fortunate enough to see them, but now they appear deformed and wrapped in chains, the visual …

  • Quarrytown

    Quarrytown is located on the largest mesas the heroes have seen yet, as tall as most of the others in The Great Maze, but several miles across. Located south and west of Shan Fan and north of Lost Angels it is also one of the largest and most prosperous …